Ordering of phases or flow of a process

Proposed activity
Using a digital game, implement challenges where the student should order the phases or flow of a process. An alternative implementation is using the drag / drop system, taking the boxes to the indicated locations and placing them in the correct order.

Playful aspects of the game

 * Include a visual, with images and objects, within the context of the story.
 * Tasks should be time controlled (using a timer on the screen).
 * Present forms of the student to have access to help / tips.
 * Let the student always be well informed of what is happening, such as number of attempts, number of errors, if the answer is correct or incorrect.

Contents

 * Software Requirements

Examples in the literature
The Requirements Island - (http://qgsoft.com.br/requirement_island/) - Challenges 1 and 6

THIRY, R. Q.; MARCELLO, G. Development of a game to support the teaching of requirements engineering: the requirements island. Proceedings of SBGames, SBC, Florianópolis, Brazil, p. 358-361, 2010.