Answer a Quiz via mobile device

Proposed activity
Using your cell phone, the student registers in the game using a nickname. The questions are presented by the teacher through a projector. The student has time to read the question that is projected and after this period a timer appears with the time for the question to be answered. At the end of this time, the student receives a message (feedback) on the screen of the cell phone stating whether he or she has been correct. In the screen of projection appears a graph informing the quantity of answers for each alternative and emphasizing the correct question.

Playful aspects of the game

 * Use the phone to answer the questions.
 * There is a motivating factor in the game by changing the difficulty level of the questions.
 * Feedback after timeout for responses.
 * Use animated / colored 3D bar charts to present the correct answer in a highlighted way.
 * Ranking of players updated every round.
 * The game may have a game version / version where only players who answer questions remain in the game, whoever goes wrong is eliminated.
 * In this mode, you can use an avatar system showing the number of active players and as they are eliminated the avatars disappear.

Contents

 * This activity can be used for any content in order to remember or recognize previously discussed information.

Examples in the literature
Lecture Quiz : WANG, Alf Inge; ØFSDAHL, Terje; MØRCH-STORSTEIN, Ole Kristian. An evaluation of a mobile game concept for lectures. In: Software Engineering Education and Training, 2008. CSEET'08. IEEE 21st Conference on. IEEE, 2008. p. 197-204.