Practicing Scrum methodology building paper artifacts

Proposed activity
Using paper and pens, students form teams (an average of 6 students) to work on a project where, each with its function, they will have to build boats, hats and paper airplanes. The teacher explains the objectives and rules of the game, and gives the students time to train the construction of the products. The game is divided into 5 steps: (1) estimating the points of the user's story: placing cards on the wall with the tasks to be performed and the time to execute them; (2) Sprint Planning: Estimate how many of the tasks placed on the wall will be able to end in that Sprint; (3) Sprint running: perform the selected tasks and do the daily meeting at the end; (4) Sprint assessment: students present the products they have created and these will be evaluated by the teacher (eg if the airplane flies); (5) release of the product: the scores of each group are checked against the tasks performed and completed.

Playful aspects of the game

 * Using metaphors (building paper boats) to simulate a software product
 * Create a framework with the project execution steps
 * Use colorful post-it to describe tasks
 * Stipulate time for each task causing competition to occur between teams

Contents

 * Software Engineering Management
 * Software Engineering Models and Methods
 * Software Engineering Processes

Examples in the literature
SCRUMIA : WANGENHEIM, Christiane Gresse Von; SAVI, Rafael; BORGATTO, Adriano Ferreti. SCRUMIA—An educational game for teaching SCRUM in computing courses. Journal of Systems and Software, v. 86, n. 10, p. 2675-2687, 2013.